Pathway Course Examples
All students complete a pair of "foundation" classes in the areas of engineering, design, and computer science during their freshman year. In their sophomore, junior, and senior years, students are able to select additional pathway elective classes in alignment with their passion and post-high school plans.
Below are IDEA Electives for the 25-26 School Year
Engineering-Leaning Pathway Electives
Introduction to Robotics
The main units of study include robot history, ethics, social interactions, AI, programming, control systems, electrical systems, and mechanical systems. Students start by programming virtual robots and then transition to programming and slightly modifying an existing robot. The class culminates in a larger robot design and build to complete unique challenges using both autonomous and teleoperated programming.
Advance Robotics
Advanced Robotics starts where the introductory class left off. Students will design, build, program and test intake systems, manipulators, drive trains, etc. Students have the opportunity to work on and use the robots from both the FIRST Robotics Competition (FRC) and FIRST Tech Challenge (FTC) seasons as their test bases. There will also be the potential to use other control systems allowing students to build for personal projects.
L.E.D Circuitry
L.E.D. Circuitry will focus on developing the skills to build your own L.E.D. lighting. We will tinker with and build low power lights that are cool to look at and high-power lights that can illuminate a space. You will learn how to design a custom circuit board in Autodesk Eagle and move your design into Fusion 360 to create a fully custom electronic product. We will also learn about the fundamental equations and properties of electronic circuits that guide how they work and use them to design systems with design constraints like power dissipation, current draw, and voltage maximum ratings.
Audio Circuitry
Audio Circuitry will focus on developing the skills and knowledge needed to make your own audio electronics. We will tinker with and build amplifiers, speaker systems, microphones, equalizers and audio effects. You will learn how to design a custom circuit board in Autodesk Eagle and move your design into Fusion 360 to create a fully custom electronic product. We will also learn about the fundamental equations and properties of electronic circuits that guide how they work and use them to design systems within design constraints like power dissipation, current draw, and voltage maximum ratings.
Advanced Engineering Sciences (Pre-Req: Engineering Science Foundations)
This course is meant to serve as a preparation for students interested in studying engineering after high school and has an additional focus on in-depth product development cycles, ethical and professional obligations of an engineer, feasibility studies, cost analysis, group collaboration, foundational science concepts, computational tools, communication, and statistical analysis. Students continue to develop skills in metal work, including TIG welding.
Applied Engineering Sciences (Pre-Req: Engineering Science Foundations)
In this course students experience applied engineering through robotics as an intersection of multiple disciplines, including art, technology, computer science, physical science. Four main themes dominate the projects: electrical systems, control systems, mechanical systems, and computers. Students learn to program microcontrollers and construct circuits with a variety of input and output devices, culminating in the creation of their own robot.
Aerospace Engineering
The Aerospace Engineering course is designed to provide students with an extensive understanding of the scientific principles of flight and how aircraft are constructed to fly. Students will explore the principles of aerodynamics, structural design and materials, aircraft propulsion systems, avionics and flight controls, aircraft performance. They will also engage in the engineering design process as they design and construct their very own glider.
Aviation 111/112 (Green River College, Partner)
This course provides an in-depth introduction to the systems and instruments found in general aviation and light twin-engine aircraft, emphasizing their safe and effective use in flight. Students will explore how individual systems—pneumatic, hydraulic, electrical, instrumentation, navigation, fuel, and powerplant—function as integral components of the overall aircraft system. The course builds a foundational understanding of aircraft components, basic aerodynamics, and VFR (Visual Flight Rules) navigation, while promoting safety through the correct application of flight instruments and FAA regulations. Students will develop the technical and analytical skills needed to interpret navigation charts, understand system operations, and pass FAA stage exams. The course fosters teamwork, professional responsibility, and quantitative reasoning skills necessary for success in the global aviation industry.
AP Computer Science A (Pre-Req: AP Computer Sci Principals)
Learn the concepts and tools of computer science as you do a “deep-dive” into the Java programming language. You'll do hands-on work to design, write, and test computer programs that solve problems or accomplish tasks. Aside from programming, you’ll also learn foundational concepts for coding, how to represent real-world objects in the digital world, and examine the legal and ethical implications of computer programming.
Material Science (Years 3 & 4)
In this course, students will explore the fascinating world of materials science through the lens of chemistry, focusing on its applications in engineering and design. Through a blend of theoretical concepts and practical applications, students will delve into the chemical properties and behaviors of materials, including metals, polymers, ceramics, and composites. They will examine how chemical principles such as bonding, structure, and reactivity influence the properties and performance of materials. Topics covered will include materials synthesis, characterization techniques, mechanical properties, and material selection criteria. Through hands-on experiments, case studies, and design projects, students will gain a deeper understanding of how chemistry drives innovation and shapes the development of new materials for real-world applications in engineering and design fields.
Math for Engineers (Years 3 & 4)
This course will lay the foundation for students to apply advanced mathematics in engineering. Analog circuits will serve as the primary vehicle to allow students to touch, see, and hear challenging mathematical concepts like asymptotes, logarithms, two-dimensional numbers, and trigonometric waveform transformations. In this context, students will also learn to use scientific notation within mathematical formulas and express units of measure using the metric system.
Design-Leaning Pathway Electives
Advanced Modeling & Prototyping
This elective course for juniors and seniors delves into the design process, focusing on human-centered design concepts, sketching, modeling, and physical prototyping techniques. Students will explore various stages of the design process, from ideation to realization, learning to translate ideas into tangible objects through hands-on activities. They will gain proficiency in sketching, modeling, and physical prototyping using tools such as 3D printing, CNC machines, CAD drawing software, and traditional physical modeling materials. Through a series of projects and assignments, students will develop their creativity, problem-solving skills, and attention to detail, culminating in the creation of their own original designs. By the end of the course, students will have a deeper understanding of the design process and the skills necessary to bring their ideas to life through prototyping and modeling techniques.
Game Design & Development
Students will explore the process of game design and design and development. We will be learning about the field of game design through the creation of game assets, graphic design, animation, character creation and development of rule systems. Students will explore skills that will provide them with skills to design both digital and analog games. The final project will have the students use the skills they learned in this class to create assets for their own game.
User Experience (UX) Design
This course offers an immersive exploration into the principles and practices of User Experience (UX) design, with a focus on extending beyond traditional web and app design into product development. Students will learn fundamental concepts of UX design, including user research, wireframing, prototyping, and usability testing, and will apply these principles to the creation of digital interfaces as well as physical products. Topics covered will include understanding user needs, ideation and concept development, interface design principles, and effective communication of design ideas.
Branding and Marketing
Students will explore the history, development, and application of visual brand identity systems across a variety of project-based assignments, including personal brand design, clothing and label design, packaging, web design, and more. We will learn to use industry-standard software like Adobe Illustrator, XD, and Photoshop to create brand guides, visual mockups, digital prototypes, and project portfolios with an emphasis on storytelling and identity.
Advanced Furniture Design
What are the essential elements of a design process that produces the highest quality product? How do we design for human needs and the spaces we live in? In this course we will hone our skills in CAD design, technical drawing, safe and effective tool use, scale modeling and design collaboration and critique. Students will work in small groups or alone to make professional level furniture pieces that, through their design, work as a part of a family of others created by your class.
Marine Vessel Design
How do you make your own vehicle or vessel for your transportation. How do you make a curved shape out of a flat material? How does a boat float and stay upright? How do you work with scale models to inform a full-scale design? How do you work with adhesives, wood, and composites to make something durable, light, and beautiful? Students will learn Fusion 360, Rhino 3D, hand tools and computer-controlled tools, to design and build boats and other 3D forms. If you take this class, you can expect to build your own boat or work on a team. A class fee will cover the cost of materials if you take home the boat you build if you would like to.
Sustainable and Environmental Engineering and Design (S.E.E.D) (Year 3 & 4)
The Sustainable and Environmental Engineering and Design course is designed for high school students who are interested in exploring how engineering and design can address environmental challenges. This course will introduce students to the fundamental principles of sustainable engineering and design, including the importance of environmental impact assessment, life cycle assessment, and sustainable materials. Students will learn how to design sustainable infrastructure and buildings, as well as explore alternative energy sources and water management techniques. The course will also cover topics such as green chemistry and biomimicry. Through hands-on projects and case studies, students will develop critical thinking and problem-solving skills while working on real-world environmental engineering and design challenges. The course will prepare students for further studies and careers in engineering, architecture, and sustainability.
IDEA Design Lab (Years 3 & 4)
Join the IDEA Design Lab as an apprentice designer and explore the intersection of mathematics, design, and innovation. Through hands-on projects, structured math and design sessions, and collaborative team planning, you will uncover the mathematical principles behind your creations and build a digital portfolio of your work. Led by experienced mentors, you will engage in real-world design challenges, working on evolving projects shaped by community needs. Expect to develop skills in project management, design thinking, 21st century skills, and math practices while earning high school math credit. Be ready to collaborate, create, and contribute to impactful designs for IDEA and beyond.
Additional Electives
Pre-Calculus
This college preparatory course bridges core high school math with advanced mathematical studies, developing the essential skills needed for future studies in STEM. Students explore advanced mathematical patterns and relationships, learning to analyze and predict how changing one quantity affects another. The course strengthens problem-solving abilities through real-world applications, preparing students for success in future advanced math courses.
Calculus 1 (CiTHS, Bellevue College)
This college-level course introduces students to the mathematics of motion, change, and growth, teaching them to analyze how things change over time. Students develop advanced reasoning skills as they learn to solve complex problems involving speed, acceleration, and growth rates in real-world situations. The course connects mathematical concepts to practical applications in science, business, and engineering, and offers the opportunity to earn college credit.
Calculus 2 (CiTHS, Bellevue College)
This advanced college-level course extends students' understanding of mathematical relationships by exploring how to find totals, averages, and accumulations over time. Students learn to solve complex problems involving shapes, measurements, and motion, applying these skills to real situations in science and engineering. The course concludes by introducing students to mathematical models that describe real-world patterns of change and growth, preparing them for advanced studies in science and technology while offering the opportunity to earn college credit.
Ethnic Studies
Ethnic Studies is an advanced Humanities class that focuses on the stories and experiences of diverse and marginalized people. We explicitly lift up the teachings and knowledge of Black, Latinx, Indigenous, and Pacific Islander people. Working together, we read and write to deepen our understanding of identity, systems of power, and social movements and change.
Creative Writing
Creative Writing invites students to explore the craft of writing through the lens of design thinking. In this course, students will approach storytelling as a process—drafting, revising, and refining original works with intention and structure. From poetry and short fiction to personal narratives and experimental forms, students will examine how language, voice, and form are tools for both expression and impact. Emphasizing creativity, iteration, and audience, the course mirrors the design process: ideation, prototyping, feedback, and final product. Writers will build a portfolio that reflects both artistic growth and a designer’s mindset—thoughtful, purposeful, and bold.
TIME
TIME is a structured, flexible period built into the school day to support students in meeting individual academic and post-secondary goals. Whether used for focused study, credit retrieval, college applications, or preparing for upcoming coursework, TIME provides a quiet and supportive environment tailored to students' evolving needs. It is especially beneficial for student-athletes during their off-season, seniors navigating the college planning process, or any student requiring additional space in their schedule to stay on track. Guided by staff who can offer mentorship and accountability, this class ensures students have the time and support necessary to succeed.
Club B
This course is designed for students who are passionate about mentoring and teaching younger students. The course is centered around Tacoma Public Schools' "Club B" program, which aims to provide a one-stop-shop for quality out-of-school activities to students in Tacoma's middle schools. Students will have the opportunity to volunteer as mentors or instructors for younger students, providing them with caring role models and creating positive out-of-school time experiences. Students have the ability to lead middle schoolers in lessons built around their own passions and interests. Class participants work in teams of two to lead an after-school club of their choosing at a local middle school. Students earn a $500 stipend for the semester with opportunities for future employment with Metro Parks.
BRIDGE Leadership (By Application Only)
In this innovative course, students will have the unique opportunity to become a "BRIDGE" and serve as leaders in supporting the learning of their peers. BRIDGE students will work collaboratively with their classmates and teachers to create a supportive and inclusive learning environment. The curriculum will focus on developing leadership and mentoring skills, communication skills, and strategies for facilitating learning. BRIDGE students will have the opportunity to work closely with their teachers to provide feedback and suggestions for improving classroom instruction. Additionally, they will work with their peers to help them understand and apply classroom concepts, identify areas of difficulty, and develop personalized learning strategies. By the end of the course, BRIDGE students will have gained valuable leadership and mentoring skills, and be better equipped to support their own learning and that of their peers.